Tips & Tricks

A variety of tips and tricks for living and working in Second Life.

GETTING FREE STUFF

SOME WAYS TO MAKE MONEY

  • Unskilled jobs include dancer, model, shop attendant, greeter, bouncer and security agent.
  • Skilled jobs include builder, modeler, texturer, scripter, animator, fashion clothing designer, architect, home builder, furniture designer, weaponeer, vehicle designer, event host, DJ, stand-up comedian and trivia event host
  • Freelancers and entrepreneurs include land barons who actually are real estate agents, linden dollar brokers, and organizers of groups, associations and companies. They also are people experienced in marketing, advertising and public relations as well as lawyers, economists, counselors and therapists.
  • A good way to make more money is creating content and selling it to other residents. For instance, objects, clothes, scripts, animations, textures, etc.
  • a cash prize at an event. For instance, bingo, trivia, Tringo, etc.
  • Do contract work for another resident.
  • Host an educational event which instructs other residents about how to use Second Life.
  • If you pay for a premium membership, you will receive a weekly stipend.
  • All about Getting Linden Dollars FAQ.
  • There is the extensive Guide to Jobs in Second Life report, but you must log into SL’s Support Page to see this Knowledge Base article.
  • See How to Earn Linden Dollars in Second Life by Angel Fluffy.

BUYING FROM A VENDING MACHINE

  • A typical vending machine has two arrows, which allow you to navigate forward or backward through the list of items the machine is offering for sale.
  • Some may not have arrows, but will go to the next item when you left-click on the picture.
  • To make a vending machine purchase, right-click on the picture of the item you want. Select Pay or Buy from the pie menu. If Pay, type in the amount you want to pay. This is your last chance to change your mind. Click the Pay button if you are sure you want to buy. Accept the item from the blue dialog box. Be sure to accept the object when prompted. If you do not, you will not get the item, and you will not be refunded by the vendor.

MAP TRICKS FOR MOVING AROUND SL

  • When using the Map to teleport somewhere, if the destination region has a designated TP landing spot, that’s where you will land.
  • If your destination in a region is a shopping mall with a specific shop you want to return to, you still will land at the mall’s designated TP site. From there you will have to move to the shop you want.
  • Put the Camera Controls box on your screen and use it to look down/up periodically to see where you are.
  • Put the Movement Controls box on your screen because it has eight directional arrows rather than just the four arrow keys on the keyboard.
  • Move the slider on the Map to move closer to and farther from the map.
  • Figure out which direction your avatar is facing by looking at the wide, yellow ghost light beam that emanates from your avatar’s yellow dot on the map.
  • Clicking the Mini-Map button puts up a small map of just the region you are in.

SEEING PEOPLE TALK

  • In chat, you hear people nearby talking. The distance is 20 meters in normal chat and 100 meters for shouts.
  • Bold chat talk on your Viewer screen means the person speaking is closer to you. Lighter chat talk indicates the speaker is farther way from you.
  • To see what someone said earlier in local chat, click History to open your chat history window. From there you can scroll back up and also select text to copy and paste.

SETTING PREFERENCES

  • To set and change Preferences. open the preferences panel from the Edit menu, or you can press Ctrl+P to open the Preferences panel.

GROUP NAME TITLES

  • When you join a group, you receive and are eligible to wear a group title. That title appears over your avatar’s head above your name.
  • To stop displaying the group title, click on your avatar’s body and from the pie menu select Groups. In the resulting small dialog box, scroll to the top of the list and select None. Click the Activate button.
  • To display one of your group titles, click on your avatar’s body and from the pie menu select Groups. In the resulting small dialog box, scroll up and down the list and select the one you wish to display. Click the Activate button.

SOCIAL RULES

  • Like real life, Second Life residents have over time come to some common agreement on how to be civilized. Everyone expects people to behave maturely and respectfully. That happens to the same degree it does in real life.
  • Don’t push other people around. Apologize if you do.
  • Don’t shoot at people unless they are voluntarily participating in a military or police exercise with you. If you’re looking for people with whom to stage a gunfight, go to the Jessie or Rausch regions.
  • Regions all across the grid are marked either M or PG at the top of the screen.
  • In PG regions, refrain from speech, behavior, sounds, or images which would not be acceptable to a general audience, similar to the standards for broadcast television or a PG rated movie.
  • In Mature regions, almost anything goes except the most extremely offensive content.
  • Don’t sell stuff that’s already free to copy.
  • Do not sell anything in the sandboxes.
  • If you are building in a sandbox, share the space and prims. Clean up after yourself when you leave.
  • Do not “test” your scripts on other people without asking them first.
  • Playing sounds can be fun, but limit playing the same sounds over and over.
  • The PG and M content rating applies to sounds, too.
  • For the exact rules, read the official Linden Lab Second Life web pages for Terms of Service as well as Community Standards for official details on intolerance, harassment, assault, disclosure, indecency, disturbing the peace, and penalties.

OPENING BOXES AND BAGS

  • If you purchased something and it seems to be just a box or a bag. remember that in SL, every prim (primitive) has it’s own inventory, which can contain other objects. People use this as a container to sell items.
  • To open a box of things, find land that permits building. Many people allow it on their properties, or go to a sandbox. Drag and drop the box from your inventory to the ground. Click the box and select Open from the menu. Select Save to Inventory. Click the box again and do Take or Delete so the box is not left behind as litter when you leave.
  • An old-fashioned way to get the stuff out of a container, is go to a place where you can build. Drag the container from your inventory to the ground. Right-click the container. Choose Edit from the pie menu. In the Edit window, click on the More >> button (unless it already says << Less). Click on the Content tab. Drag each item in the list from the item’s contents to your inventory’s Clothing folder.

BUILDING THINGS

  • A Sandbox is a piece of land intended for people to practice building techniques. For instance, a sandbox is a good place to go to open boxes of things you acquire. Do Search for sandbox and many will show up. Clean up when you are done by clicking on the empty box and selecting Take or Delete.
  • Building in Second Life is an art. You build with primitive 3D shapes known simply as prims.
  • Primitive shapes include: cube, sphere, cylinder and torus. The shapes can be scaled larger or smaller, cut and twisted.
  • To begin building, go to an area where you are permitted to build. For instance, a sandbox. Right-click on the ground. From the pie menu, select Create, which opens the Edit window in a create mode. Pick a prim shape. Left-click on the ground to put the selected prim shape there. The Edit window will change to editing mode.
  • In the Edit window. the General tab is where you set object name, description, permissions and details for selling the object if you are putting it up for sale.
  • The Object tab is where you will edit the object’s shape, position, size, etc.
  • The Content tab displays a list of objects which are contained inside the prim. They get in there when you add scripts, sounds, animations and other assets.
  • The Texture tab lets you set and adjust the surface color and texture of the object.
  • You can move the prim back and forth with the red, blue, and green arrows.
  • To make a copy of the object, hold down Shift while moving it.
  • Hold down Ctrl to rotating the object.
  • Hold down Shift+Ctrl as a shortcut to resize the object.
  • To combine two or more prims into one solid object, you link them under the menubar Tools > Link.
  • You can edit linked prims so they act as just one prim by selecting Edit Linked Parts in the Edit menu.
  • To keep the object in your inventory, right-click it and choose Take from the pie menu. It will go to the Objects folder in your inventory.
  • A quick  and easy tutorial: How to build in Second Life

VIEWING AND PHOTOGRAPHING

  • Snapshot offers three choices for output — Send a postcard, Upload a snapshot, and Save snapshot to hardrive. Take a picture and “send as a postcard” sends it via regular email to a recipient in RL. “Upload a snapshot” saves it to the Photo Album in your SL inventory. “Save snapshot to hard drive” drops it out of SL onto your hard drive as a jpeg file.
  • Go to View > Camera Controls. I leave my camera controls out on the viewer window all the time just for looking around, not necessarily for shooting photos.
  • Go to Client > Disable Camera Constraints. Select it. That way you can look off at great distances and around corners easily. Here’s a URL with a short video explaining more about this.
  • To see the Client menu in your menu-bar, it’s Ctrl-Alt-D on a Windows PC or Opt-Ctrl-D on a Mac.

DRESSING UP YOUR PROFILE

  • To add a picture to your Profile, make a snapshot in Second Life. It will be stored in the Photo Album folder in your inventory. Or you may upload an image from your computer using the SL Viewer’s File menu. If you upload, you will be charged L$10. Either way, find the image you wish to use in your inventory. Most likely, it will be in the Textures folder or the Photo Album folder.
  • Open up your Profile window by clicking on your avatar’s body and selecting Profile from the pie menu. Drag and drop the image from your inventory to the profile picture window. Similarly, a photo or texture can be dropped into the image windows on the other pages of your Profile.

SECOND LIFE URLs

  • URL is an acronym for Uniform Resource Locator, the address of a page on the Internet. World Wide Web URLs begin with http://. SLURL is short for Second Life URL, a web address for a place on the virtual world Second Life.
  • Find the SLURL for many places in SL through the Second Life Tree – Directory & Teleportal.

BE A DETECTIVE

  • To know that people are around you and how far they are from you, search for, acquire, and wear an object called Second Life Stalker Scanner.

SEEING SLIDE SHOWS

  • When presenting a PowerPoint slide show in SL, wait for each slide to rezz before talking about it. Otherwise, the audience members become confused.

UPLOADING FILES

  • Second Life allows you to upload your own images, sounds, and animations to help you make your creations and expression in Second Life all your own.
  • To upload images, open the File menu and select Upload Image. Currently, valid images are any BMP, JPG, or TGA file that is at least full color (24-bit). TGA files can also be saved as 32-bit files, which enables use of an alpha channel (a form of transparency). Image files can NOT be saved as 8-bit, 16-bit, or palletized color.
  • To upload sounds, open the File menu and select Upload Sound. Valid sounds are any .WAV file in standard PCM format, 16-bit/44.1 kHz/Mono or Stereo, less than 10 seconds in length. (9.99 seconds is fine, but 10.0 will fail to upload.) Sounds cannot be saved as 8-bit, 22.05 kHz or any other frequency. Sounds in other formats can be converted in most sound programs. An example of a free quality converter is r8brain. There is currently no support for compression formats such as MP3.
  • To upload animations, open the File menu and select Upload Animation. Valid animations are any .BVH file usable in Poser 2 or newer. Recommended settings are 10 frames per second.
  • To upload more than one file at a time, open the File menu and select Bulk Upload. In the Open dialog, select all the files you wish to upload. You can upload files of different valid formats at the same time.
  • Uploading files to Second Life costs L$10 per file. The per-file cost is deducted from your inworld balance regardless of whether you upload the files one at a time or use Bulk Upload. The purpose of Bulk Upload is to expedite the upload process, not to save $L.

SCRIPTING THINGS

  • If you are familiar with programming, the Linden Scripting Language (LSL) is easy to pick up in a short time.
  • You will need to understand the basics of programming in any language such as variables, functions, boolean logic, conditionals, loops, etc.
  • LSL is a compiled language which relies on events to trigger behaviors.
  • There are hundreds of API functions that allow you to interact with the environment and the people in it.
  • A good reference for LSL is the LSL Wiki.
  • It’s easy to find scripts to use as examples for learning.
  • Many free scripts are available in Second Life at the Scripting Library forum.
  • Questions can be asked at the Scripting Tips forum.

    Items are added here as questions are asked. Please ask in the comments below for any information you would like to see included in this list of tips and tricks.

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One Response to Tips & Tricks

  1. Great Information, thanks for this fine Post. I will come back soon .

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